blog There is not one way to perfection: Three ways to play Mewtwo in Standard.

There is not one way to perfection: Three ways to play Mewtwo in Standard.

Hello everyone! This is Elena from Gaia Storm TCG and welcome to another article here at CCG Castle. Today, I want to talk about a deck that I am sure you are all familiar with: Mewtwo & Mew Tag Team. This flexible card was able to win the last edition of the World Championship and has been collecting trophies since then. Now that Sword and Shield has arrived and ADP Zacian seems to be in its best moment, we should not forget that Mewtwo still stands as one of the most versatile cards in the entire game and that no matter what it goes against, the deck always ensures a fight. Currently in standard we’ve seen different ways of playing Mewtwo, each of them with their unique weaknesses and strengths. Let’s analyze quickly some of them!

The first build I want to cover is the most classic one, Mewtwo Welder. This deck seemed to be played relatively often in the first stages of the format and even managed to win the first big event of the season, Oceania International Championship. The deck is pretty straightforward and uses the power of Welder to charge up Mewtwo continuously. One of the biggest advantages this deck presents is that it can reach 300 damage in the second turn copying the GX attack of Charizard in the discard pile. However, the downside is equally clear as it relies on drawing Welder turn after turn.

The second build is perhaps the most atypical, which I guess we can call it… Mewtwo Special Energy? This deck was recently piloted by Henry Brand in the latest Regional tournament and featured a very unique combination of cards, one of the most notorious changes being the fat that it only played special energies (Aurora, Unit and rainbow energy). It focused on doing the GX attack of Solgaleo promo in the second turn of the game in order to power up different attackers out of nowhere. Once this is done, the deck can easily benefit from a bunch of Pokémon that serve as an answer to the current metagame. For instance, you can use Xerneas Prims Star to completely destroy ADP in the blink of an eye. The only issue with the type of approach is that it is very sensitive to energy removal and a hammer in the first turns can be completely devastating.

The last way of playing Mewtwo is by combining it with Malamar. This build has some very strong points like the fact of not having to rely in a supporter to charge your attackers and the possibility to play around disruptive cards like Trevenant & Dusknoir Tag team or Gengar & Mimikyu. While I really think this deck can beat everything in the format once it is set up, the truth is that it can struggle sometimes to do so. The problem of the deck is that it requires Dedenne GX to access its resources and discard energies, making the space in the bench very tight. 

So, as you can see, Mewtwo’s flexibility makes it an extremely versatile card that can be paired with multiple friends in the game. I have no doubts that Mewtwo still has a lot of things to say during its time in standard, regardless of all the V Max that will be released from now on. Thanks for reading!